Mar 11, 2008, 08:59 PM // 20:59
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#21
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Quote:
Originally Posted by Katsumi
Ha, that would be amazing. Lol, mechanical mounts ftw.
Yeah but seriously, it's an elite area. It's SUPPOSED to be HARD. Why make it easier/quicker?
/notsigned
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wait fow is supposed to be hard?
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Mar 11, 2008, 09:27 PM // 21:27
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#22
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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Why yes it is! You must have only joined after Ursan came out...
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Mar 11, 2008, 09:47 PM // 21:47
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#23
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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It do not need as much teleporters as UW has, but it could a couple of them, from already existing NPCs being far away enough.
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Mar 12, 2008, 02:40 PM // 14:40
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#24
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Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
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Quote:
Originally Posted by Eldin
Why yes it is! You must have only joined after Ursan came out...
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No, FoW has always been easy... people have always been meh...
I would seriously suggest that people start unlocking skills for their heroes... it sounds to me like the majority of people I encounter just don't have a variety of builds for their heroes. Right now, I wonder how many people are running their characters and heroes with atrocious builds, complaining that the game is too hard. That hasn't been my experience. I can hh anything ig. Rune your heroes... give them a variety of skills, and watch how it magically works... lol
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Mar 12, 2008, 07:09 PM // 19:09
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#25
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Frost Gate Guardian
Join Date: Oct 2007
Location: Belgium
Guild: The Myth of Phoenix [Myth]
Profession: W/
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bah i hate teleporters
this will get abused and weird in UW an avatar of grenth can teleport you but in fow a normal npc i don't know...
/notsigned
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Mar 12, 2008, 07:17 PM // 19:17
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#26
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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Quote:
Originally Posted by The Way Out
Teleportation is definitely required due to the Unwanted Guests mission. If you were not to teleport, the Vengeful Aataxe would not die. They would remain on you until you were dead and there were no other party members in their vicinity.
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That option = not required. Most people do that quest last anyway, so what's DP?
OT: No need... the openness and layout of FoW makes it simple to cruise around and clear without ever really going over what you've already done.
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Mar 12, 2008, 08:02 PM // 20:02
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#27
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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Quote:
Originally Posted by Sir Pandra Pierva
wait fow is supposed to be hard?
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Heh, I know someone would love that I said that.
Harder in the sense that it's a little more difficult then the rest of PvE.
What he said.
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Mar 12, 2008, 08:06 PM // 20:06
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#28
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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/not signed - as mentioned, FoW is rather small and can easily be cleared completely in a matter of a few hours or less.
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Mar 12, 2008, 08:20 PM // 20:20
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#29
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Frost Gate Guardian
Join Date: Aug 2007
Location: America
Guild: [SBP]
Profession: Mo/
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/notsigned
They aren't necessary; FoW is a relatively small area.
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Mar 12, 2008, 08:34 PM // 20:34
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#30
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Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
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Quote:
Originally Posted by - Tain -
That option = not required. Most people do that quest last anyway, so what's DP?
OT: No need... the openness and layout of FoW makes it simple to cruise around and clear without ever really going over what you've already done.
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hmmm.... I wonder what would happen if the aataxe blocked your escape when you aggroed them...
you could kill the reaper, however, as long as you are holding their aggro they don't die...
You don't need to teleport, right? No... it is optional
/sarcasm *inserted throughout reply*
Teleporting is part of the Underworld and should be used. Even with the best group possible and splitting the missions, the fastest I have cleared UW is a little over fifty minutes.
The fasterest I have cleared FoW is the same without. FoW is small and can be cleared in a set pattern... where UW cannot. The central reaper has three quests that are in the hub of UW, pointing all over the place.
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Mar 12, 2008, 08:39 PM // 20:39
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#31
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Guest
Join Date: Jul 2005
Profession: Me/
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You guys are a bunch of jackasses. Close this RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing thread.
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Mar 12, 2008, 10:02 PM // 22:02
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#32
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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Quote:
Originally Posted by The Way Out
hmmm.... I wonder what would happen if the aataxe blocked your escape when you aggroed them...
you could kill the reaper, however, as long as you are holding their aggro they don't die...
You don't need to teleport, right? No... it is optional
/sarcasm *inserted throughout reply*.
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Lolwut? I'm poking fun, but at least make some sense please. The Keeper* (not reaper) is squishy, it doesn't take much to kill. Not much meaning not your whole party. As in not everyone aggros. It dies, let the people who went in die, aatxes die. So.... wut? Try to be less of an ass just for the sake of being an ass, you look a whole lot less silly.
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Mar 12, 2008, 11:50 PM // 23:50
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#33
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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I'd be behind a one-way teleporter after you cleared the Forge. So you could teleport to whereever you need but would have to fight your way back(why the heck not?). In most cases FoW teams aren't coordinated enough to split up and do more than one quest at the same time. All us casters start feeling squishy w/o bonds and heals(though Rt's do quite well w/o monks).
/not signed unless FoW gets bigger...which would be awesome.
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Mar 13, 2008, 12:05 AM // 00:05
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#34
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Krytan Explorer
Join Date: Mar 2006
Guild: innergalactic gargleblasters
Profession: W/Mo
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FoW doesnt need teleporters. Its not that big of an area to begin with, and if you do the forgemaster quests right off, you have a shortcut between the differant areas. As for being able to sell in the area, the forgemaster will buy from you after you have completed his quests. I ALWAYS do the forgemaster quests first off for the convenience of having a "merchant" while in there.
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Mar 13, 2008, 12:12 AM // 00:12
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#35
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by The Way Out
No, FoW has always been easy... people have always been meh...
I would seriously suggest that people start unlocking skills for their heroes... it sounds to me like the majority of people I encounter just don't have a variety of builds for their heroes. Right now, I wonder how many people are running their characters and heroes with atrocious builds, complaining that the game is too hard. That hasn't been my experience. I can hh anything ig. Rune your heroes... give them a variety of skills, and watch how it magically works... lol
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It was harder prior to the power creep of Factions/NF.
Keep in mind, FoW and UW were the hardest areas of the game for a good 10 months before SF/Tombs were introduced (Tombs in particular of course stopped being hard once people B/P farmed it). Basically it was the only endgame PvE thing to do. A lot of people have certain nostalgia feelings for the place.
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